“A prayer to yourself.”
- Y. F.
- R. W.
“Healing. Made me break through these limitations I had on what I can achieve.”
- J. A.



Wosan is a self-care game catering for young adults from the African diaspora, a population at disproportionately high risk of life dissatisfaction. It builds on my research findings from Às̩e̩, and allows us to disconnect from a reality that can be exhausting and restore ourselves through activities like journaling and Afrofuturistic visualization.   

Mental imagery is the use of the senses to create or re-create an experience in the mind. I used it to increase well-being by building up self efficacy and positive expectancy and lowering stress in my peers.


My initial prototype was a physical, multi-sensory experience I built using Arduino and sensors that changed lighting in the room based on where the user is standing in the room. With COVID lockdown, I had transmute it into a remote experience. In this 8 minutes video, I explain the experience I created, and the results I got from testing it with 8 young adults from the African Diaspora. They described it as:

In this virtual safe space, the user is guided through different "worlds" that each hold a healing activity to experience. The clip above shows the look and feel of the first world, centered around journaling.

I am currently building this game in Unity, and populating it with 3D assets via Cinema4D.